Quizzes in GFoundry now support a dedicated Test Mode, turning any quiz into a formal assessment with pass/fail criteria, time limits, retry rules, and configurable behavior - designed for compliance training, certification, and knowledge validation scenarios.
When Test Mode is enabled on a quiz, all game modes (Classic, Genius, Ladder, and Battle) are automatically disabled, ensuring a structured and controlled assessment experience. Administrators configure Test Mode settings independently from the quiz content itself.

What administrators can configure
- Minimum pass percentage - define the score required to pass (default: 70%)
- Questions per test - control how many questions are presented per attempt (default: 10)
- Maximum seconds per question - set a time limit per question (default: 30 seconds)
- Randomize questions - present questions in random order to reduce answer sharing
- Hide correct answers - prevent learners from seeing which answers were correct after completing the test
- Allow retry until pass - let learners retake the test until they achieve a passing score
- Require all content completion before test - enforce that the learner completes all content blocks before starting the assessment
- Require content review on failure - when retry is enabled, a failed attempt resets content progress and requires the learner to review all material before retrying
- Test Rules - a multilingual free-text field (PT, EN, DE, FR, ES, IT. (…)) to communicate instructions or rules to learners before they start
Why this matters
- Compliance-ready - pass/fail criteria with retry rules make it straightforward to enforce mandatory knowledge validation
- Certification support - time limits, randomized questions, and hidden answers create a rigorous, exam-like environment
- Content-gated assessment - requiring content completion before the test ensures learners engage with the material first
- Flexible retry policy - organizations can choose between a single-attempt model or an iterative learning loop with mandatory content review on failure
- Multilingual test rules - instructions can be configured in six languages, supporting international teams without additional tooling
- Clean separation from game modes - Test Mode is mutually exclusive with Classic, Genius, Ladder, and Battle modes, keeping the learner experience focused and unambiguous